![]() ![]() The PS2 audio seems to be slightly slower (lower pitched more likely) and also seems to lack a wide stereo field (if any). #Metal slug 6 slow on mame plusMight just be me, but I think you could make a decent arguement here that the PS2 games actually look a touch better.Īll in all the only plus to the PS2 sound is that it seems slightly cleaner (less tinny). Yup there are some very small borders on the left/right of the PS2 games, oh the horror pfft. Again, because the PS2 holds the resolution more accurately. On the Neo Geo AES screen, if you look closely, you will notice the player icon is cut off by the edge of the screen. It also seems the PS2 version has some more green in it, but we can attribute that to the PS2 hardware's color output itself no doubt.Īgain, the PS2 appears slightly more colorful. Notice the trees in the background are actually quite a bit more visable on the PS2. Here we can see evidence of the PS2 game actually being a bit more colorful. You can also see Marco looks just a little bit skinnier on the PS2, this is because the PS2 holds the resolution more accurately. Here we can see evidence of either a light filter or perhaps its just what the PS2 hardware likes to do to 2D sprites, either way it's nothing too major. 1 Neo Geo Stick 2 for the Playstation 2 (identical to the AES controller, the true way to play the slugs on a ps2)ĪES on the left, and PS2 on the right. ![]() 1 Playstation 2 running through component (since no s-video cable was available) 1 Neo Geo AES modded for stereo sound and S-video output Lets remember these are the MVS/AES games emulated. Not a MVS cab, and definitely not the PS2/Xbox versions of 3/4/5. FAIR side by side comparing, that means Neo Geo AES vs PS2. They don't specify which game it was, but I'm pretty sure it's Slug 5 and would explain the very brief indoor underwater section in level 3 or 4 that always seemed very out of place considering the next screen, which you fight the boss on, is in the middle of the desert.Īlright kiddies, we here at the Schwein Labs Inc. The one I found most interesting was about an underwater city level they had to cut from a certain Slug game and that they had left just a bit of it in. I'm not sure if it was on the Wii version but theres a text interview in the game that has a few interesting tidbits. The games on the disc are the MVS/AES versions, don't expect 3/4/5 to be quite the same as the ps2/xbox versions. Only arcade resolution? That's not much of a negative in my book. Credits always displayed? Don't know what version of MS doesn't show this. Other than that everything seems fine to me, all those things the gamefaqs guy said I didn't even notice. ![]() The loading screens on MS1-5 are pretty odd, but they are short. ![]()
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